Tips from Seasoned Foo Campers

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Veterans, share your Foo-maximization strategies.


From past years:

Bring tangibles. Words work over the web. Touching, making and learning skills don't (yet) - Adrian Freed

Sleep well for a couple days before you come, so you can stay up late with your Foo Campers! (Best conversations are at night - not to mention Werewolf) - Jane McGonigal

I've said it before, I'll say it again: Find people whose work you have no supposed interest in and go to their talks. Foo Camp is the time to learn and meet the things and people you are not normally exposed to. Be sure to give a talk if you can, you were invited for a reason! Then play werewolf! Then go to sleep. Bring some fun things to drink, if you like such things. Consider getting your hands dirty soldering something. - Chris DiBona

Pre-packaged slide shows are dull, dull, dull. Please facilitate a conversation instead of rehashing a conference talk! - chromatic

Watch the session board for topics that intersect with your interests, and then find the person who proposed the talk--maybe you'll want to collaborate on a session! - Cat Allman

Remember that you can propose a session that you have interest in, even if you don't feel you can lead it. - Danese Cooper

Werewolf rocks. Awesome peer-bonding. Yet, it is not conversational. I ended my first Foo/Werewolf weekend with a feeling that I missed out on solid discussions. Year two, I socialized until midnight, then joined the hardcore players for many hours of Werewolf. - Greg Stein

Read How to run a great unconference session

Come with ideas for what you'd like to discuss or hear more about, but don't expect to leave with The Answer(s). A great part of Foo Camp is the conversations that get started (and continue after Camp has ended) and the unexpected insights that arise to spur new questions. - Julie Steele

Dream big. Bring your fool. Range around physically as well as mentally. - Quinn Norton

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